PURE DATA
INTRODUCTION
INTRODUCTION
GRAPHICAL PROGRAMMING
WHAT IS DIGITAL AUDIO?
INSTALLING
OSX
WINDOWS
UBUNTU
DEBIAN
GETTING STARTED
CONFIGURING
ADVANCED CONFIGURATION
STARTING
THE INTERFACE
THE INTERFACE
TROUBLE SHOOTING
AUDIO TUTORIALS
SIMPLE SYNTH
OSCILLATORS
FREQUENCY
ADDITIVE SYNTHESIS
AMPLITUDE MODULATION
FREQUENCY MODULATION
SQUARE WAVES
GENERATING WAVEFORMS
DC OFFSET
ANTIALIASING
FILTERS
ENVELOPE GENERATOR
AMPLIFIER
CONTROLLING THE SYNTH
STEP SEQUENCER
4 STAGE SEQUENCER
DATAFLOW TUTORIALS
DATAFLOW
Sequencer
MESSAGES
MATH
LISTS
ORDER OF OPERATIONS
WIRELESS CONNECTIONS
SUBPATCHES
ABSTRACTIONS
DOLLAR SIGNS
GRAPH ON PARENT
ARRAYS, GRAPHS, TABLES
VIDEO TUTORIALS
GEMIntroduction
GEMBasics
GEMImagesMoviesAndVideo
GEMVideoMixer
GEMPixEffects
GEMSavingAndRecording
GEMScreens
GEMVideoTracking
SENSORS
GameControllers
PduinoIntroduction
InstallArduinoFedora
InstallArduinoOSX
InstallingPduino
StartingPduino
PduinoLightSensor
NETWORK DATA
SEND AND RECEIVE
OSC
MIDI
UsingMidi
STREAMING
AUDIO STREAMING
OGGCAST
LIST OF OBJECTS
Introduction
Glue Objects
Math Objects
Time Objects
MidiObjects
TablesObjects
MiscObjects
AudioGlueObjects
AudioMathObjects
OscillatorsAndTables
AudioFiltersObjects
AudioDelayObjects
SubwindowsObjects
DataTemplates
GEMObjects
PDPObjects
PhysicalModellingObjects
ObsoleteObjects
APPENDICES
GLOSSARY
LINKS
CREDITS
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Discussion
This Chapter will introduce basic Shapes like square, rectangle, sphere... and model.