Audacity
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| option | action |
| Name | edit the name of the track |
| Move Track Up/Down | move Track Up or Down in the display |
| Waveform | traditional display of audio material. |
| Waveform (dB) | like Waveform, but logarithmic instead of linear vertical units . |
| Spectrum | displays the frequency spectrum of the audio over time. |
| Pitch (EAC) | tries to detect the pitch of the current audio and displays that information over time. |
| Mono | set playback of this single channel track on the left and right channels. |
| Left Channel | set playback of this single channel track on the left channel. |
| Right Channel | set playback of single channel track on the right channel. |
| Make Stereo Track | the selected track and that beneath it is turned in to one stereo track. |
| Split Stereo Track | turn one stereo track in to two single channel tracks. |
| Set Sample Format | pick the sample format for this track.
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| Set Rate | set the sample rate of this track.
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In solo mode, only tracks that have the solo button activated.
With mute a track is switched off without deleting it.
This slider set the panning position of the track in the stereo field.
This slider controls the track volume, or rather the overall gain of that particular track.
Software name : Audacity
Software version : 1.2
Lets look at the basic elements of the Audacity Menu Bar :
The Menu Bar is a typical element in many applications. It will look slightly different to this if you are not using Linux, most notably in Mac OSX this Menu Bar is not located on the application window itself but at the top of the screen in the "Apple Menu". Lets go through the Menu Bar one item at a time.
By clicking on "File" in the Menu Bar you get a drop down menu with several options to choose from. Some options maybe "greyed out" meaning you can't select them, you will only be able to choose the options that appear in solid black. The options available depend on the state of Audacity at the time. For example the following image was taken from Audacity with when the program had just been opened and no recording or editing had been started:
The File Menu is where you can process all the things related to the audio and project (.aup) files.
| option | action |
| New | creates a new empty project window. |
| Open... | selecting "Open" presents you with a dialog where you can choose a file to open.
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| Close | closes the current project window. |
| Save Project | saves the current Audacity project (AUP) file. |
| Save Project As... | allows you to save the current Audacity project (AUP) file with a different name or in a new location. |
| Recent Files... | gives a list of recent files you ahve been working on. |
| Export As WAV... | exports the current Audacity project as a standard audio file format such as WAV or AIFF. |
| Export Selection As WAV... | this is the same as Export, but it only exports the part of the project that is selected. |
| Export As MP3... | exports the current Audacity project as an MP3 file. |
| Export Selection As MP3... | this is the same as Export MP3, but it only exports the part of the project that is selected. |
| Export As OGG... | exports the current Audacity project as an Ogg Vorbis file. |
| Export Selection As OGG... | this is the same as Export As OGG, but it only exports the part of the project that is selected. |
| Export Labels... | if you have any Label Tracks, this command will export them as a text file. This feature is commonly used in Speech Recognition. |
| Export Multiple... | this allows you to do multiple exports from Audacity. |
| Exit/Quit | closes all project windows and exits Audacity. It will ask you if you want to save changes. |
The Edit Menu is only accessible when you are editing an audio file.
| option
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action |
| Undo | this will undo the last editing operation you performed to your project. |
| Redo | this will redo any editing operations that were just undone. |
| Cut | removes the selected audio data and places it on the clipboard. |
| Copy | copies the selected audio data to the clipboard without removing it from the project. |
| Paste | inserts whatever is on the clipboard at the position of the selection cursor in the project. |
| Trim | deletes everything but the selection. |
| Delete | removes the audio data that is currently selected without copying it to the clipboard. |
| Silence | erases the audio data currently selected, replacing it with silence. |
| Split | moves the selected region into its own track or tracks. |
| Duplicate | makes a copy of all or part of a track or set of tracks into new tracks. |
| Select...
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selects part of the audio depending on the option chosen.
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| Find Zero Crossings | moves the cursor or the edges of the selection to the nearest point where the audio waveform passes though zero. |
| Selection Save | saves the current selection and position. |
| Selection Restore | restores the selection to the project. |
| Move Cursor... | these commands provide quick and accurate ways to manoeuvre the cursor around the project to the start and end of tracks and selections. |
| Snap-To... | turns snapping of the cursor to a grid of time values on or off. |
| Preferences | opens a dialog window that lets you configure Audacity. |
The View Menu is used to manage the display of the tracks ("channels") and various options to show and hide some interface elements :
| name | action |
| Zoom In | zooms in on the horizontal axis of the audio displaying less time. |
| Zoom Normal | zooms to the default view, which displays about one inch per second. |
| Zoom Out | zooms out displaying more time. |
| Fit in Window | Zooms out until the entire project just fits in the window. |
| Fit Vertically | adjusts the height of all the tracks until they fit in the project window. |
| Zoom to Selection | zooms in until the selected audio fills the width of the screen to show the selection in more detail. |
| Set Selection Format | sets the format in which selections are measured in at the bottom of the application window. |
| History | brings up the history window. It shows all the actions you have performed during the current session. |
| Float or Dock Control Toolbar | toggles between displaying the Tool Bar docked at the top of each project window, or in a separate floating window. |
| Float or Dock EditToolbar | toggles between displaying the Edit Tool Bar docked at the top of each project window, or in a separate floating window. |
| Float or Dock Mixer Toolbar | toggles between displaying the Mixer Tool Bar docked at the top of each project window, or in a separate floating window. |
| Float or Dock Meter Toolbar | toggles between displaying the Dock Meter Bar docked at the top of each project window, or in a separate floating window. |
The Project Menu is used to add / remove / align tracks in the existing project :
The Generate Menu allows you to insert various generated audio elements into a track :
The length of the generated audio is determined by the length of your selection and the position by the left boundary of your selection. If no selection is made, the default length inserted at the cursor position is 30 seconds.
| name | action |
| Silence |
inserts silence. |
| Tone | inserts a wave of chosen type, frequency and amplitude. |
| White Noise | inserts white noise. |
| Plugins
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there are too many plugins to describe here, experiment!
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The Effect Menu allows you to apply effects to audio. Note : this menu cannot be accessed while any tracks are in Playback or Record mode.
| name | action |
| Amplify | this effect increases or decreases the volume of a track or set of tracks. |
| Bass Boost | this is a smooth filter which can amplify the lower frequencies while leaving most of the other frequencies alone. |
| Change Pitch | changes the pitch/frequency of the selected audio without changing the tempo. |
| Change Speed | changes the speed of the audio by resampling. Making the speed higher will also increase the pitch. |
| Change Tempo | changes the tempo (speed) of the audio without changing the pitch. |
| Click Removal | this effect is designed to remove the annoying clicks on recordings from vinyl records without damaging the rest of the audio. |
| Compressor | compresses the dynamic range of the selection so that the loud parts are softer while keeping the volume of the soft parts the same. |
| Echo | this effect repeats the audio you have selected again and again, softer each time. There is a fixed time delay between each repeat. |
| Equalization | boost or reduce frequencies. |
| Fade In | applies a linear fade-in to the selected audio. |
| Fade Out | applies a linear fade-out to the selected audio. |
| FFT Filter
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you define a curve that shows how much louder or quieter each frequency in the signal should be made. |
| Invert | this effect flips the audio samples upside-down. This normally does not affect the sound of the audio at all. |
| Noise Removal | this effect is ideal for removing constant background noise such as fans, tape noise, or hums. It will not work very well for removing talking or music in the background. |
| Normalize | allows you to amplify such that the maximum amplitude is a fixed amount, -3 dB. |
| Nyquist Prompt | allows you to express arbitrary transormations using a powerful functional programming language (for advanced users). |
| Phaser
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the name "Phaser" comes from "Phase Shifter", because it works by combining phase-shifted signals with the original signal. |
| Repeat | repeats the selection a certain number of times. |
| Reverse
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this effect reverses the selected audio.
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| Wahwah
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just like that guitar sound so popular in the 1970's. |
| Plugins
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there are too many plugins to describe here. Experiment!
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The Analyze Menu gives you many options for measuring your audio :
| name | action |
| Plot Spectrum
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displays the Power Spectrum of the audio over a selected region. |
| Envelope Tracker (Maximum Peak)
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| Envelope Tracker (Maximum RMS)
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| Envelope Tracker (Peak) |
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| Envelope Tracker (RMS) |
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| Null
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| Peak Monitor
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| Silence Finder
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Marks periods of silence within a selection.
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Software name : Audacity
Software version : 1.2
The Tool Bars are where you choose tools to directly work on the tracks. There are three main Tool Bars in Audacity :
Lets look at each button:
| button | action |
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this is the main tool you use to select audio.
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the envelope tool gives you detailed control over how tracks fade in and out. |
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this tool allows you to change the relative positioning of tracks relative to one another in time. |
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this tool allows you to zoom in or out of a specific part of the audio. |
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enables the user to draw in to the actual waveforms. |
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places the cursor at the start of the project. |
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press the play button to listen to the audio in your project. |
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press the record button to record a new track from your computer's sound input device. |
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will pause during playback, or during recording. Press again to unpause. |
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press the stop button or hit the spacebar to stop playback immediately. |
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places the cursor at the end of the project. |
These sliders control the mixer settings of the soundcard in your system. The selector on the right controls what audio input you wish to use.
Pick the input source you wish to record from. All these items are exposed by the soundcard driver, so the this of options will vary with different soundcards.
This is the left hand slider that lets you control the output level of your soundcard. It actually controls the output setting of the soundcard driver.
This is the right hand slider that lets you control the level of the input selected in the Input Selector. It actually controls the recording level setting of the soundcard driver.
All these tools perform the exact same function, as those accessible through the "Edit" menu, "View" menu. Lets look at each button individually :
| button | action |
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removes the selected audio data and places it on the clipboard. |
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copies the selected audio data to the clipboard without removing it from the project. |
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inserts whatever is on the clipboard at the position of the selection cursor in the project. |
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deletes everything but the selection. |
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erases the audio data currently selected, replacing it with silence instead of removing it completely. |
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this will undo the last editing operation you performed to your project. |
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this will redo any editing operations that were just undone. |
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zooms in on the horizontal axis of the audio displaying less time. |
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zooms out displaying more time. |
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zooms in until the selected audio fills the width of the screen to show the selection in more detail. |
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shows entire project
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You will need to have an audio file available to edit. If you don't have one and you are online then download an MP3 from somewhere. Make sure its not too big, a 1 minute file is fine. Choose the 'Open' option from the File menu :
You will then be presented with a window where you can browse to the location of the audio file on your computer :
You can see in the above example there are a couple of audio files. I will click on one (06_ice_cake.mp3) :
If I now press OK the file will be imported into Audacity.
Now its worth noting that Audacity has its own way of storing audio files. These are known as 'Audacity project files'. So when audio is imported into Audacity it is stored in the Audacity format. You cannot then go and edit these files with another audio editor unless you first export the file to another format (for example, to MP3).
Once the import has finished you will see the audio file displayed in the Audacity window :
Software name : Audacity
Software version : 1.2
Recording sound with Audacity is very straightforward you just need to have a computer that has a sound card with at least a microphone (mic) or line input.
Before making a recording you need to make sure that what you want to record from ( the "sound source") connected to the audio input of your computer's sound card. Once you have done that you can launch Audacity.
MacOSX
OS X has a unique way to configure the audio hardware, which is not shared by other operating systems (Windows, and Linux). So if you use OSX you will need to make sure that it is set up appropriately. To do this first open the "Preferences" window by clicking on "Preferences" under "Audacity" in the Menu Bar :
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The Preferences window open and look something like this:
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Click on "Audio I/O". The use of "I/O" means "Input or Output", so "Audio I/O" means "Audio Input or Output". The Audio I/O preferences page is where you can choose the sound source (audio input) and how you play back the sounds so you can hear them (the output settings). This can turn into a jungle of terms but essentially these things are the same:
- input
- sound source
- audio input
- input device
- recording device
and these are the same :
- output
- playback device
- output device
- sound output
The way you configure the input effects how you will record sounds. The configuration of the output effects how you will play back sounds so you can hear them.
Lets start with the output settings, these are refered to within the "Playback" section. In the "Playback" section use the "Device:" dropdown menu to select the audio output you wish to use. Unless you have another sound card installed "Built-in Audio" will be the only option available.
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The input settings are chosen from the "Recording" section. In the "Recording" section use the "Device:" dropdown menu to select the audio input device you wish to use. Unless you have another sound card installed "Built-in Audio" will be the only option available.
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In the "Recording" section use the "Channels" dropdown menu to select the number of channels you wish to use. A "Channel" (also known as a "track") refers to the number of audio signals you wish to use to record or playback. A mono recording uses one audio signal (1 channel), and a stereo recording records two audio signals (2 channels).
Audacity defaults to "1 (mono)" so you can leave it at this if you are recording from a mono audio input. Most microphones are only capable of producing a mono signal. Select "2 (stereo)" if you are recording from a stereo audio input such as a cassette or mini disc player (or a stereo microphone). It is possible to select up to 16 channels but do not select more than 2 unless you have something other than a 'normal' sound card.Below the "Playback" and "Recording" sections are three check boxes.
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The first check box is not important for this exercise because we are only recording one channel. If you want to listen to the sound as you are recording it you will need to have either "Hardware Playthough" or "Software Playthrough" ticked. "Hardware Playthrough" lets you hear the sound directly from the input source while "Software Playthrough" lets you hear the sound as it will be when the recording is played back.
Now click on "Quality" to bring up this page of preferences:
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For this exercise you only need to worry about the first two settings; Default Sample Rate and Default Sample Format. Unless you really know what you are doing, use the dropdown menus to set Default Sample Rate to "44100 Hz" and Default Sample Format to "16-bit". This will give you CD quality recording.
Those are the only preferences you need to adjust before beginning to record so click "OK" to save the changes and close the Preferences Window. Audacity remembers these preferences so the next time you go to make a recording you will not have to repeat the steps above unless you wish to make changes.
Windows and Linux
Windows and Linux use the same kind of controls. First you need to choose the input device. The Mixer Toolbar has three controls, used to set the volume levels of your audio device and choose the input source.
The leftmost slider controls the output volume, the other slider controls the recording volume, and the control on the right lets you choose the input source (such as "Microphone", "Line In", "Audio CD", etc.). You will need to choose "Mic" or "Line In" as one of the inputs. If you are using a microphone choose "Mic". If you are using another audio device (CD Player, Mini disc etc), choose "Line In".
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Now that you have everything set up and ready to go you can begin the recording process.
Before making the recording it is important to preview the loudest section of the source audio so that you do not end up with a distorted recording.
First you need to switch the input meter on. This can be set in the main interface :
Simply click on the bars above the microphone symbol or click on the arrow next to the microphone symbol and select "Monitor input" like so :
Now play the loudest passage of the audio you are recording and, while doing so, look at the input level meter.
At the loudest point the red bars should be at about -12. You can adjust the input level by moving the slider next to the microphone symbol.
Keep playing back the loudest passage while adjust the input level until it peaks at about -12. Once you have done that click the "Stop" button :
Now you are ready to make your proper recording.
Click the "Record" button,
then play the audio you wish to record. Once the sound source has finished click the "Stop" button.
Your recording is now complete so save it immediately by selecting "Save Project" from the "File" menu.
That's it! Your recording is completed and saved. You can play it back by clicking the "Play" button.
If you are a Linux user and you see a message similar to this "Error Initializing Audio: There was an error initializing the audio i/o layer. You will not be able to play or record audio. Error: Host error." then you may have to try one of the following :
Kill esd
It maybe that the esd sound server is running which is not permitting Audacity to access the sound card. You can try running this in a terminal:
ps ax | grep esd
If you see an output similar to this :
5164 ? Ss 0:00 /usr/bin/esd -terminate -nobeeps -as 1 -spawnfd 18 10352 pts/1 R+ 0:00 grep esd
Then you can see from the first line that esd is running ("/usr/bin/esd"). To kill the esd sound server you need to type this in a terminal (you need to have the permissions to run the sudo command) :
sudo killall esd
You will then be prompted for a password, enter your password not the superuser password (also known as the "root" or "admin" password). Then try and start Audacity again, hopefully you won't get this error.
Start with aRts
You could also try running Audacity through the aRts sound server ("analog Real time synthesizer"). To do this quit Audacity if you already have it opened and restart it with this command in a terminal:
artsdsp audacity
Kill aRts
Lastly, you may wish to try starting Audacity after killing the aRts sound server. You can try this:
sudo killall artsdThen try starting Audacity again.
Software name : Audacity
Software version : 1.2
Audacity enables you to mix multiple sounds together. You will need Audacity open and an audio file already loaded, and then you can add as many new files as you like.
Ok, so Audacity should be open in front of you and you will have some audio already loaded. In this example we will be working with a sound file I have opened from my computer, and so my Audacity window looks like this :
Now, we wish to add another sound file. To do this you will need to have another sound piece on your computer ready to go, and you will need to know where this file is located on your computer. Then click on Project and choose 'Import Audio...' :
When you have done this a file browser will open :
In the above example I am very lucky as the file I wish to load is in the directory shown. If the file was not here I would have to use the file browser to locate the file on my computer. To do this you would open directories by double-clicking on the directory icons, or you can go 'up a directory' by clicking on the button with the directory icon and green arrow :
In my case I will click on the 'myfile.ogg' :
I know press OK and the file will be imported. 'Importing' means that the file will be converted into a format that Audacity understands and appear in the Audacity window as a new track. So you when you press 'OK' the importing process begins :
When it is complete the new track can be seen in the Audacity window :
You will notice that in the above example there is a new stereo track added at the bottom of the window. If you don't see this then you might need to scroll down on your Audacity window.
If you now press the 'Play' Button :
you will hear both tracks playing back at once. If you were now to export this file the tracks would be combined together into one sound file.
The envelope tool is probably the most important tool for Audacity users. It allows you to alter the volume of the sounds in Audacity which is especially important when you are combining ('mixing') several tracks together.
You will first have to have Audacity open with more than one track. We will use two stereo music files to mix together using the Envleope Tool. So my Audacity initially looks like this :
The Envelope Tool has an icon in the Audacity Tool Bar, it loos like this :
When you click on it there are two parts of the Audacity interface that change, the first id that the Envelope Tool button looke like it has been pressed :
The second is that the tracks are surrounded by a think blue line. Before pressing the Envelope Tool a track looks like this :
After pressing it looks like this:
You can see the blue line around the track in the above image. This means the Envelope Tool is activated.
The thin blue line actually represents the volume of the track. You can now lower the volume on chosen sections of the track by changing the shape of this blue line. To do this click on the blue line, you will see small white squares appear where you clicked :
Now you can 'grab' the blue line at the point where these squares appear. To show you how this can change the volume of just one part of the audio click on the blue line close to where you first clicked :
Now point your mouse cursor on the top white square on the left side, and while your mouse finger is still down, drag the square downwards :
You will notice the area to the left gets smaller (the volume is lowered), and the area to the right gets bigger until it reaches the second set of squares. If you now play back the track you will hear the volume levels follow the lines you have made.
Using the Envelope Tool is the secret to mixing two or more tracks together into one sound piece. You can now experiment using the Envelope Tool and playing back the audio so you can hear how the tracks blend together. At the end you might have a lot of sections effected to create a single sound piece :
Software name : Audacity
Software version : 1.2
As far as audio editing software goes, Audacity is about as easy as it gets. Thats not to say its easy, if you haven't edited audio before then the whole concept can get a little bewildering. However with a minimal of practice you should be able to make fast work of editing.
Firstly, you will have to have some audio to edit. You can either record some using Audacity, or open an audio file from your computer.
There are some simple methods that form the basis of editing with Audacity. We will look at deleting sections of audio ('cutting') and shifting audio. With these two methods you can already do quite a lot.
You will of course have Audacity open in front of you with an audio file ready to edit. The process of editing requires that you first know your source file (the file you will edit). You need to know where a cut needs to be made so play the audio file and listen for where you want to make your first edit.
Lets assume you have chosen the area to be cut. You need to know select the area by clicking on where the cut should start, holding down the mouse button, and dragging the mouse to the end of the area to be cut. If you do this correctly the area to be deleted will be highlighted in grey :
In the above example you can see that I have highlighted the area from 1 minute (1:00) to one and a half minutes (1:30). A selection of thirty seconds. To delete the file I can now click on the Edit menu and choose 'cut' :
When you release the mouse button you will see that the selected area has disappeared and the length of your file will have been reduced.
If you have just opened an audio file just press the green play button to listen to the entire file :
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Once you have listened to it you may wish to take some notes to help you decide which area you wish to delete ('cut'). It is also a good idea to replay the area that you will cut to make sure you are selecting the right area. To do this you can select the area, as described above, and then press the play button and Audacity will only playback the selected area. This will help you decide if the selected area is actually the audio you wish to delete. If its not the right area then start again by selecting another area.
If you need to focus closer to the audio to make a 'finer' cut, then press on the magnifying glass icon :
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This will enlarge the time scale shown and give you a 'closer' view of the audio. You can 'zoom out' of the audio again by pressing the magnifying glass with the minus sign in it:
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If you wish to shift audio from one place to another then you can easily do so with Audacity. First select the area you wish to shift. I will use the same area I used in the cutting example :
Now choose cut like you did in the above example.
The audio will now be cut from the track. Now click on the audio that is left at the point you where you want this audio to be shifted to.
In the above example you can can see that I ahve decided to insert the audio at the 4 minute mark. Now choose the Edit menu and select Paste:
The audio will now be inserted and you if you look at the Audacity window you should see the selected audio in its new place :
Now experiment with cutting and pasting audio!
Software name : Audacity
Software version : 1.2
Projects created in Audacity are always saved in Audacity's own unique file format that cannot be opened by most other software. It is therefore necessary to export projects to more common file formats in order to use them with other audio software or media players.
Audacity can export the following formats: AIFF, MP3 and Ogg Vorbis.
AIFF files provide uncompressed CD quality audio so this format should be used if you want to open your Audacity project with other music production software or CD authoring software.
MP3 and Ogg Vorbis are both compressed? audio formats so they have lower sound quality but much smaller file sizes making them ideal for use in media players. The most important difference between these two formats is that Ogg Vorbis is completely open while MP3 is not. For this reason you will need to download and install the LAME MP3 encoder before you can export in MP3 format.
To export a file from Audacity you need to have an Audacity file open. If you do not already have a file open from a recording or editing session then you can open one by pressing the Apple and O keys together or by clicking on "Open" in the Audacity File menu.
You should now see a window like this:
Use this window to browse to the file that you wish to open. Once you have selected the file simply click "Open" to open it. You should now see something a bit like this:
To export the file click "File" then click on the format that you want to export as.
You should now see a window like this:
Use this window to edit the file name and select or create an appropriate folder into which to save the new file. Once you are happy with that simply click on "Save" to begin exporting.
You should now see a window like this:
The time it takes to export the project will depend on the length of the recording and the speed of your computer.
When exporting is complete the above window will disappear. You should now be able to see the file in the folder that you chose to save it into looking something like this:
That's it. You can now enjoy listening to the results of your Audacity project through other audio software or transfer it on to your portable media player.
For more help with Audacity you can try these avenues:
You should first look at the very good documentation at the developers site - http://audacity.sourceforge.net
Also try the Audacity FAQ (Frequenctly Asked Questions) - http://audacity.sourceforge.net/help/faq
You can also try searching through the forums for information.
http://audacityteam.org/forum/
The forums contain a lot of postings from users on many topics. You can use the search system to locate topics or just browse the categories. If you don't find what you want then try subscribing to the forums and posting your question to the relevant category.
There are a few things to keep in mind when asking a question in a forum or to a mailing list. First, be as clear as you can with your question and provide any infromation that you might think would help some to try to help you. You might, for example, include information about the operating system you are using, or various specifics that relate to what you are trying to achieve. Additionally, it is always good practice to also post back to any forum or mailing list if you manage to solve your query and include clear information on how you solved the puzzle. This is so that someone else that may have the same issue can resolve it using what you have found out. If possible post back to the same thread (discussion topic) so that anyone searching through the forum can follow the discussion including the solution.
Mailing lists are good places to look through for answers to questions. The subscription (also the archives are listed on each info page) information is located here :
http://audacity.sourceforge.net/contact/lists
You can also subscribe to the mailing lists and ask a question. Please note the suggestions about posting to forums and mailing lists in the above section.
IRC is a type of online chat. it is not the easiest to use if you are not familair with it but it is a very good system. There are a variety of softwares for all operating systems that enable you to use IRC. The IRC channel for Audacity is where a number of the developers are online and some 'superusers'. So logging into this channel can be useful but it is very important that you know exactly what you are trying to find out before trying this route. The protocol for using the channel is just to log in, and ask the question immediately. Don't try and be too chatty as you are probably going to be ignored. It is also preferable if you have done some research using the other methods above before trying the channel. The details for the IRC channel are:
Channel: #audacity
Searching the web is always useful. If you are looking for problems arising from errors reported by the software then try entering the error text into the search engine. Be sure to edit out any information that doesn't look generic when doing this. Some search engines also enable you to try searches of mailing lists, online groups etc, this can also provide good results.
All chapters copyright of the authors (see below). Unless otherwise stated all chapters in this manual licensed with GNU General Public License version 2
This documentation is free documentation; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.This documentation is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this documentation; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Free manuals for free software
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Lesser General Public License instead.) You can apply it to your programs, too.
When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.
We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors' reputations.
Finally, any free program is threatened constantly by software patents. We wish to avoid the danger that redistributors of a free program will individually obtain patent licenses, in effect making the program proprietary. To prevent this, we have made it clear that any patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and modification follow.
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The "Program", below, refers to any such program or work, and a "work based on the Program" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running the Program is not restricted, and the output from the Program is covered only if its contents constitute a work based on the Program (independent of having been made by running the Program). Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program.
You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion of it, thus forming a work based on the Program, and copy and distribute such modifications or work under the terms of Section 1 above, provided that you also meet all of these conditions:
These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Program, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Program, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest your rights to work written entirely by you; rather, the intent is to exercise the right to control the distribution of derivative or collective works based on the Program.
In addition, mere aggregation of another work not based on the Program with the Program (or with a work based on the Program) on a volume of a storage or distribution medium does not bring the other work under the scope of this License.
3. You may copy and distribute the Program (or a work based on it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you also do one of the following:
The source code for a work means the preferred form of the work for making modifications to it. For an executable work, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the executable. However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable.
If distribution of executable or object code is made by offering access to copy from a designated place, then offering equivalent access to copy the source code from the same place counts as distribution of the source code, even though third parties are not compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense or distribute the Program is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance.
5. You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute the Program or its derivative works. These actions are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the Program (or any work based on the Program), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the Program), the recipient automatically receives a license from the original licensor to copy, distribute or modify the Program subject to these terms and conditions. You may not impose any further restrictions on the recipients' exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties to this License.
7. If, as a consequence of a court judgment or allegation of patent infringement or for any other reason (not limited to patent issues), conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot distribute so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not distribute the Program at all. For example, if a patent license would not permit royalty-free redistribution of the Program by all those who receive copies directly or indirectly through you, then the only way you could satisfy both it and this License would be to refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under any particular circumstance, the balance of the section is intended to apply and the section as a whole is intended to apply in other circumstances.
It is not the purpose of this section to induce you to infringe any patents or other property right claims or to contest validity of any such claims; this section has the sole purpose of protecting the integrity of the free software distribution system, which is implemented by public license practices. Many people have made generous contributions to the wide range of software distributed through that system in reliance on consistent application of that system; it is up to the author/donor to decide if he or she is willing to distribute software through any other system and a licensee cannot impose that choice.
This section is intended to make thoroughly clear what is believed to be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions of the General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the Program specifies a version number of this License which applies to it and "any later version", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of this License, you may choose any version ever published by the Free Software Foundation.
10. If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER,